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Thursday, January 26 • 10:30am - 12:00am
Game Based Learning

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iO Game Based Learning Sessions LWF 12



This session will cover three different areas of the use of games in learning and most importantly games creation in creating learning opportunities for students. The session will draw on practical experiences that have already taken place in schools, refer and develop thinking based on newly released research outcomes, and give delegates solid starting points for them to take away and develop in their schools or organisations.



 “Little Big Challenge Programme and Research Outcomes

Since September 2011 teams from 16 Secondary Schools across Wolverhampton have been participating in a challenge to create levels in Little Big Planet; following a process of brainstorming, planning, drawing developing and then creating their levels in LBP. Throughout the process research has been conducted by Don Passey from Lancaster University and who has an extensive background in research into the impact of technical interventions in education.


Don will briefly outline the tasks that the students undertook and then feedback on the research outcomes achieved. He will question the validity of the outcomes, the transfer of the skills acquired and look at how future work can capitalise on the outcomes. This is the credible research project that educators and game makers have been seeking in supporting their ongoing developments and efforts.


Don Passey
Senior Research Fellow, Department of Educational Research, Lancaster University.



Interactive Fiction

Interactive Fiction, also known as text adventures, are a type of game where the player interacts with the game world primarily via text. Written descriptions of a location are displayed, and the player can then examine individual items, pick up and use objects, combine objects, explore the game world and much more. Perhaps most important, by typing or clicking commands, players can influence the game environment. This kind of game was popular in the early 1980's, in the days before computers were powerful enough to handle graphics. Hot titles like INFOCOM’s Zork sold literally hundreds of thousands of copies, over 379,000 if you are counting. 30 years later, Zork is still hugely popular. However, creating your own interactive fiction still required basic programming skills, that is until now and some of the tools that are available.


This session will explore how classroom practitioners have enabled their students to start writing, creating and engaging with Interactive Fiction games. The speakers will examine how disengaged readers are now reading and even better engaged in writing games. Examples of how IF is being used in other subject areas such as Science are being explored and developed.


Speaker Panel

Kristian Still, Assistant Headteacher, Hamble College

Alex Ward, textadventures.co.uk expert and programmer

Tom Cole, Teacher and 2nd Year Games Design Student


Creating Games for Learning Opportunities at School

For several years educators have seen the benefits in students consuming games and indeed the LWF conferences have been instrumental in developing and forwarding the debates and outcomes. Since the publishing of the Next Gen Review last year there has become an emphasis on a requirement for students capable of creating games coming through from Universities and into the creative digital industries, were there is presently a skills shortage that is undermining the industries contribution to the UK economy.


So in answering a highlighted careers needs and more recently also the Governments intent on developing and enriching the ICT curriculum how can students in schools create games? What is needed? What is available and most importantly what are the learning opportunities for the students. How can these activities in creating games and interactives perhaps tackle whole school agenda items around literacy, numeracy and other high order issues?


Speaker Panel

Ray Maguire, Chairman Interactive Opportunities Ltd and ex MD of Sony PlayStation

Andy Goff, Managing Director Interactive Opportunities Ltd

Richard Healey, Ex CLC Manager

Thursday January 26, 2012 10:30am - 12:00am
Salon Bourdieu (S2) LWF Festival Area, National Hall Gallery, Olympia

Attendees (44)